Yes, I do rolling tables now from time to time. This one is for all your mercenary needs: Be it solo warriors or company troubadours, whip out the random number generator your choice and it will spew out the basis for a very interesting character or some atmospheric flavour for your campaign. This was also posted on Reddit, and I highly recommend you check it out. Especially if you’re a GM, this subreddit is for you. Not to mention they have a fancy bot who will roll for you.
d20 This mercenary is a:
1: grizzled outlaw
2: lifelong wanderer
3: disillusioned deserter
4: bawdy adventurer
5: cold professional
6: glory-seeking soldier of fortune
7: seeker of knowledge and experiences
8: proud warrior on a quest to find a worthy opponent
9: commoner looking to make some easy money
10: loveable scoundrel
11: reputable veteran
12: bloodthirsty sadist
13: ascended beggar
14: hardened refugee
15: a former member of a disbanded army
16: devious sellsword
17: on a quest to cleanse the world of bandits or monsters
18: dishonoured city watchman
19: a runaway slave
20: merchant who has taken up killing
d8 their skillset is that of a: (optional: add a coin flip)
1: Warrior or Barbarian
2: Hunter or Trapper
3: Rogue or Assassin
4: Mage or Enchanter
5: Healer or Alchemist
6: Monster Hunter or Exterminator
7: Gladiator or Duellist
8: Cleric or Bard
d10 their primary weapon is a:
1: Longsword
2: Battleaxe
3: Scimitar
4: Halberd
5: Bow
6: Shortsword and Dagger
7: Crossbow
8: Warmace
9: Staff
10: Hammer
d8 which stands out for being:
1: covered in mysterious runes
2: made of an unusual material
3: emitting a supernatural hum or glow
4: obviously mastercrafted
5: of foreign design
6: poorly maintained and dirty
7: battered to the point of breaking
8: engraved with a name
d6 they are also good at:
1: Knowledge (d6:) 1. Legends and Foklore; 2. Languages; 3. Military Strategy and Logistics; 4. Politics and High Society; 5. Street Code; 6. Engineering
2: Game (d6): 1. Cards; 2. Dice; 3. Arm Wrestling; 4. Board Strategy; 5. Slap Jack; 6. Horseshoe Throwing
3: Secondary weapon (d6): 1. Throwing Knives; 2. Javelin; 3. Flail; 4. Unarmed Combat; 5. Darts; 6. Whip
4: Performing art (d6): 1. Singing; 2. Dancing; 3. Storytelling; 4. Acting; 5. Juggling; 6: Playing an Instrument
5: Craftsmanship (d6): 1. Smithing; 2. Construction; 3. Tailoring; 4. Brewing; 5. Carpenting; 6. Cooking
6: Adventuring skill (d6): 1. Geography or Navigation; 2. Lockpicking; 3. Equipment Maintenance; 4. Shadowing; 5. Riding; 6. Trade
d40 their main distinguishing feature is:
1: unusually light or heavy armour
2: colourful clothing
3: a disfiguring facial scar
4: an unwillingness to do certain types of jobs
5: obvious foreign origin
6: a strange hairstyle or colour
7: exuding an aura of fear/respect/professionalism
8: looking a remarkably similar to a certain criminal being searched for a few towns over
9: always being either drunk or hungover
10: an unusual level of attractiveness
11: flaunting expensive jewellery
12: having an unusual fighting style
13: wearing protective charms and amulets
14: talking very little
15: displaying the colours of his liege or realm of origin
16: always looking to bed someone
17: extreme profanity
18: having a pet
19: very bad teeth
20: smoking a pipe
21: being very old
22: sporting religious symbols
23: a loud, penetrating voice
24: currently wounded
25: wearing a trophy
26: carrying a small book in a satchel
27: fat
28: heterochromatic
29: speech impediment
30: always eating something
31: wears an eyepatch
32: walks with a limp
33: clad in black
34: good with children
35: looking depressed or dead inside
36: missing an ear
37: clothed inappropriately for the weather
38: spitting on the ground a lot
39: an annoying laugh
40: constantly fidgeting with a coin
d4 their level of competence is:
1: Poor
2: Average
3: Good
4: Excellent
d6 their pricing is:
1: Unbelievably cheap
2: Low
3: Affordable
4: Above average
5: High
6: Exorbitant