As I said, here is the second table for today. Rest assured I am still writing things. This one is for Golems and Automata. You can check out more awesome tables at this subreddit.
**d12 This [Appearance] Golem:**
1. tiny
2. compact
3. humanoid
4. four-legged
5. enormous
6. shifting
7. thickset
8. willowy
9. round
10. foldable
11. paunchy
12. slight
**d70 is made of:**
1. Clay
2. Rock
3. Iron
4. Steel
5. Titanium
6. Orichalcum
7. Glass
8. Bone and Tooth
9. Ivory
10. Wood
11. Chalk
12. Ice
13. Gold
14. Silver
15. Bronze
16. Copper
17. Brass
18. Dirt
19. Grass and Vines
20. Sky Iron
21. Scarletite
22. Diamond
23. Garnet
24. Amethyst
25. Flesh
26. Shaped Souls
27. Quartz
28. Obsidian
29. Chains
30. Ash
31. Gears
32. Magmatic Rock
33. Mud
34. Web
35. Demonic Flesh
36. Scales
37. Dragonbone
38. Hellfire
39. Sand
40. Marble
41. Books
42. Straw
43. Coral
44. Amber
45. Shadow
46. Lightning
47. Blood Glob
48. Rope and String
49. Jelly
50. Wax
51. Water
52. Slate
53. Plastic
54. Fur
55. Quicksilver
56. Honey
57. Locusts
58. Paper
59. Fabric
60. Vapour
61. Copper
62. Aluminium
63. Platinum
64. Tin
65. Gravestone
66. Brick
67. Springs
68. Feathers
69. Vegetables
70. Sponge
**d20 Powered by:**
1. Clockwork
2. Steam
3. Bound Souls
4. A magical-mechanical rune system
5. Divine Will
6. A purpose inherent to the universe
7. Arcane Force
8. A system of weight lifts and pendulums
9. Life Essence
10. Electricity
11. Tapping into mana veins
12. A reality shaping force or spell
13. Elementals
14. String to a puppet master
15. Sunlight
16. Food
17. A symbiote
18. Fuel combustion
19. The wind
20. Liquid pumps
**d6 It’s:**
1. brand new
2. recent
3. been around for a while
4. old
5. very old
6. ancient
**d70 It was built for:**
1. Mining
2. Guarding
3. Soldiering
4. Defending
5. Forging
6. Alchemy
7. Carrying
8. Searching
9. Intimidating
10. Storing Knowledge
11. Aesthetics
12. Hunting
13. Collecting
14. Farming
15. Constructing
16. Transporting
17. Policing
18. Exploring
19. Advising
20. Arena Fighting
21. Healing
22. Powering
23. Entertaining
24. Sexual Gratification
25. Teaching
26. Guiding
27. Recording
28. Drawing
29. Observing
30. Holding
31. Exterminating
32. Brewing
33. Tabulating
34. Informing
35. Illuminating
36. Fetching
37. Handling
38. Taming
39. Playing
40. Cooking
41. Sorting
42. Casting Spells
43. Grave Digging
44. Investigating
45. Breaking Things Down
46. Maintaining
47. Cutting
48. Protesting
49. Heating
50. Road Building
51. Climbing
52. Stealing
53. Consuming
54. Reciting
55. Accounting
56. Following
57. Reading
58. Shearing
59. Tanning
60. Assembling
61. Monitoring
62. Flight
63. Keeping Secrets
64. Deciphering
65. Spelljamming
66. Sealing
67. Sparring
68. Generating
69. Enchanting
70. Grinding
**d20 By:**
1. a priest
2. a lich
3. a mage
4. an artisan
5. a god
6. a demon
7. a warlord
8. a factory
9. a general
10. a king
11. nature
12. a druid
13. an alchemist
14. a scholar
15. a cultist
16. a dragon
17. a merchant
18. a criminal
19. an ealdorman
20. an experimenter
**d8 Who imbued or equipped it with:**
1. knowledge (d6): 1. magic; 2. creatures and plants; 3. alchemy and medicine 4. strategy and tactics; 5. economics and craftsmanship; 6. people and cultures
2. social skill (d6): 1. human-level speech; 2. true empathy; 3. an ability to manipulate; 4. language translation; 5. group psychology; 6. body language
3. gadget (d6): 1. a grappling hook; 2. an automatic saw; 3. a powerful lamp; 4. a trap placer; 5. a number of hidden compartments; 6. a gyroscope of perfect balance
4. sense (d6): 1. night vision; 2. magical sensitivity; 3. acute senses; 4. presence of spirits, demons and curses; 5. lie detection; 6. absolute direction
5. emotion (d6): 1. rage; 2. melancholy; 3. sadness; 4. happiness; 5. fear; 6. hatred
6. character trait (d6): 1. compassion; 2. rudeness; 3. curiosity; 4. aggressiveness; 5. joyfulness; 6. mischievousness
7. force (d6): 1. demonic; 2. holy; 3. elemental; 4. arcane; 5. wild; 6. void
8. special ability (d6): 1. self-repair; 2. extreme temperature and environmental resistance; 3. self-destruct sequence; 4. perfect memory; 5. alternate form; 6. gain additional armour or summon a protective force field
**d40 A distinguishing feature is:**
1. an extra pair of limbs
2. a vibrant and unusual colour
3. the complete lack of any facial features
4. an inability to move
5. a set of predatory fangs
6. a section that has been repaired with a different material
7. glowing runes
8. instructions written in a strange script displayed prominently
9. rich and elaborate decorations
10. the crest or sigil of a noble house or organization
11. a face made to resemble a real living or dead person
12. brightly shining eyes
13. a head shaped to resemble an animal’s
14. part of the head is shaped to resemble a crown
15. also being prominently built of another material (roll again on materials table)
16. it is designed to look like a statue
17. obviously made by an amateur
18. parts are chipped off or well worn
19. colour differences seem to indicate being made in different stages
20. it is inlayed with gems and precious metals
21. magical strains and strings are visible
22. it is overgrown
23. it is wearing clothes
24. a lack of eyes
25. its material is polished to almost mirror-like qualities
26. its material was shaped to resemble a fancy hairstyle
27. elaborate scrollwork
28. carrier bags
29. a single Cyclopean eye
30. oddly shaped shoulders
31. a veil
32. hooks and eyelets placed all over
33. a custom suit of armour
34. etched geometric or themed patterns
35. it’s covered in fur
36. reinforced joints
37. some of the inner workings is visible
38. a fan or chutes for heat dissipation
39. it’s designed to resemble a mythical creature
40. a strange hum emanating from its core
**d4 The Golem can defend itself:**
1. Melee (d6): 1. a massive hammer; 2. unarmed combat; 3. sharp twin blades; 4. a trident or spear; 5. a broadsword; 6. a battleaxe
2. Ranged (d6): 1. a fixed repeater crossbow; 2. a mounted grenade launcher; 3. a blade or shuriken thrower in the wrist; 4. a flamethrower; 5. a directed force coil; 6 a liquid spray
3. Magic (d6): 1. Elemental Force; 2. Holy Smiting; 3. Necrotic Corruption; 4. Arcane Energy; 5. Terrible Curses; 6. Wild Power
4. It can’t
**d6 It looks like:**
1. it’s pristine
2. it’s well-maintained
3. it’s seen active duty
4. it could use some maintenance
5. it should be repaired, soon
6. it’s barely holding together