Rolling Table: Golems

As I said, here is the second table for today. Rest assured I am still writing things. This one is for Golems and Automata. You can check out more awesome tables at this subreddit.

 

 

**d12 This [Appearance] Golem:**

1. tiny

2. compact

3. humanoid

4. four-legged

5. enormous

6. shifting

7. thickset

8. willowy

9. round

10. foldable

11. paunchy

12. slight

**d70 is made of:**

1. Clay

2. Rock

3. Iron

4. Steel

5. Titanium

6. Orichalcum

7. Glass

8. Bone and Tooth

9. Ivory

10. Wood

11. Chalk

12. Ice

13. Gold

14. Silver

15. Bronze

16. Copper

17. Brass

18. Dirt

19. Grass and Vines

20. Sky Iron

21. Scarletite

22. Diamond

23. Garnet

24. Amethyst

25. Flesh

26. Shaped Souls

27. Quartz

28. Obsidian

29. Chains

30. Ash

31. Gears

32. Magmatic Rock

33. Mud

34. Web

35. Demonic Flesh

36. Scales

37. Dragonbone

38. Hellfire

39. Sand

40. Marble

41. Books

42. Straw

43. Coral

44. Amber

45. Shadow

46. Lightning

47. Blood Glob

48. Rope and String

49. Jelly

50. Wax

51. Water

52. Slate

53. Plastic

54. Fur

55. Quicksilver

56. Honey

57. Locusts

58. Paper

59. Fabric

60. Vapour

61. Copper

62. Aluminium

63. Platinum

64. Tin

65. Gravestone

66. Brick

67. Springs

68. Feathers

69. Vegetables

70. Sponge

**d20 Powered by:**

1. Clockwork

2. Steam

3. Bound Souls

4. A magical-mechanical rune system

5. Divine Will

6. A purpose inherent to the universe

7. Arcane Force

8. A system of weight lifts and pendulums

9. Life Essence

10. Electricity

11. Tapping into mana veins

12. A reality shaping force or spell

13. Elementals

14. String to a puppet master

15. Sunlight

16. Food

17. A symbiote

18. Fuel combustion

19. The wind

20. Liquid pumps

**d6 It’s:**

1. brand new

2. recent

3. been around for a while

4. old

5. very old

6. ancient

**d70 It was built for:**

1. Mining

2. Guarding

3. Soldiering

4. Defending

5. Forging

6. Alchemy

7. Carrying

8. Searching

9. Intimidating

10. Storing Knowledge

11. Aesthetics

12. Hunting

13. Collecting

14. Farming

15. Constructing

16. Transporting

17. Policing

18. Exploring

19. Advising

20. Arena Fighting

21. Healing

22. Powering

23. Entertaining

24. Sexual Gratification

25. Teaching

26. Guiding

27. Recording

28. Drawing

29. Observing

30. Holding

31. Exterminating

32. Brewing

33. Tabulating

34. Informing

35. Illuminating

36. Fetching

37. Handling

38. Taming

39. Playing

40. Cooking

41. Sorting

42. Casting Spells

43. Grave Digging

44. Investigating

45. Breaking Things Down

46. Maintaining

47. Cutting

48. Protesting

49. Heating

50. Road Building

51. Climbing

52. Stealing

53. Consuming

54. Reciting

55. Accounting

56. Following

57. Reading

58. Shearing

59. Tanning

60. Assembling

61. Monitoring

62. Flight

63. Keeping Secrets

64. Deciphering

65. Spelljamming

66. Sealing

67. Sparring

68. Generating

69. Enchanting

70. Grinding

**d20 By:**

1. a priest

2. a lich

3. a mage

4. an artisan

5. a god

6. a demon

7. a warlord

8. a factory

9. a general

10. a king

11. nature

12. a druid

13. an alchemist

14. a scholar

15. a cultist

16. a dragon

17. a merchant

18. a criminal

19. an ealdorman

20. an experimenter

**d8 Who imbued or equipped it with:**

1. knowledge (d6): 1. magic; 2. creatures and plants; 3. alchemy and medicine 4. strategy and tactics; 5. economics and craftsmanship; 6. people and cultures

2. social skill (d6): 1. human-level speech; 2. true empathy; 3. an ability to manipulate; 4. language translation; 5. group psychology; 6. body language

3. gadget (d6): 1. a grappling hook; 2. an automatic saw; 3. a powerful lamp; 4. a trap placer; 5. a number of hidden compartments; 6. a gyroscope of perfect balance

4. sense (d6): 1. night vision; 2. magical sensitivity; 3. acute senses; 4. presence of spirits, demons and curses; 5. lie detection; 6. absolute direction

5. emotion (d6): 1. rage; 2. melancholy; 3. sadness; 4. happiness; 5. fear; 6. hatred

6. character trait (d6): 1. compassion; 2. rudeness; 3. curiosity; 4. aggressiveness; 5. joyfulness; 6. mischievousness

7. force (d6): 1. demonic; 2. holy; 3. elemental; 4. arcane; 5. wild; 6. void

8. special ability (d6): 1. self-repair; 2. extreme temperature and environmental resistance; 3. self-destruct sequence; 4. perfect memory; 5. alternate form; 6. gain additional armour or summon a protective force field

**d40 A distinguishing feature is:**

1. an extra pair of limbs

2. a vibrant and unusual colour

3. the complete lack of any facial features

4. an inability to move

5. a set of predatory fangs

6. a section that has been repaired with a different material

7. glowing runes

8. instructions written in a strange script displayed prominently

9. rich and elaborate decorations

10. the crest or sigil of a noble house or organization

11. a face made to resemble a real living or dead person

12. brightly shining eyes

13. a head shaped to resemble an animal’s

14. part of the head is shaped to resemble a crown

15. also being prominently built of another material (roll again on materials table)

16. it is designed to look like a statue

17. obviously made by an amateur

18. parts are chipped off or well worn

19. colour differences seem to indicate being made in different stages

20. it is inlayed with gems and precious metals

21. magical strains and strings are visible

22. it is overgrown

23. it is wearing clothes

24. a lack of eyes

25. its material is polished to almost mirror-like qualities

26. its material was shaped to resemble a fancy hairstyle

27. elaborate scrollwork

28. carrier bags

29. a single Cyclopean eye

30. oddly shaped shoulders

31. a veil

32. hooks and eyelets placed all over

33. a custom suit of armour

34. etched geometric or themed patterns

35. it’s covered in fur

36. reinforced joints

37. some of the inner workings is visible

38. a fan or chutes for heat dissipation

39. it’s designed to resemble a mythical creature

40. a strange hum emanating from its core

**d4 The Golem can defend itself:**

1. Melee (d6): 1. a massive hammer; 2. unarmed combat; 3. sharp twin blades; 4. a trident or spear; 5. a broadsword; 6. a battleaxe

2. Ranged (d6): 1. a fixed repeater crossbow; 2. a mounted grenade launcher; 3. a blade or shuriken thrower in the wrist; 4. a flamethrower; 5. a directed force coil; 6 a liquid spray

3. Magic (d6): 1. Elemental Force; 2. Holy Smiting; 3. Necrotic Corruption; 4. Arcane Energy; 5. Terrible Curses; 6. Wild Power

4. It can’t

**d6 It looks like:**

1. it’s pristine

2. it’s well-maintained

3. it’s seen active duty

4. it could use some maintenance

5. it should be repaired, soon

6. it’s barely holding together

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